Season on thieves dead in the S9 mix X experiences posted, remember dead animal husbandry posted a 2200 lunch thief to take weapons, as well as ghost thief stabbed 2 death of Germany.
Have to say that the Department of ghost gill video 2 play unusual violence, but many players are exploring the thieves did not benefit because they do not come to play the kind of rhythm.
Recently, I and shaman, DK-based Friends of the death of Saddam staged a thief team, playing sessions much, but smooth on the 2800, it made Citie to share ideas and experiences, to the benefit of the majority of thieves players.
Of course, can hit individuals and teams to look at how much strength, but a clear idea and guidelines, I believe will play an important role.
This combination of tactics learned from the cream of the video, personal analysis is as follows:
1 Many people think that a thief is a dead X wave flow combinations, it is not true, as long as the thief dead X good defense, a war of attrition is still very strong. The reason is that thieves and DK’s own response capability
2 This combination often does not have to die at the same time thieves set fire to a target, most of the time is to reduce the partial pressure of the pressure, to pave the way for the next wave of the outbreak because of thieves and DK in this version of SOLO capabilities are strong,wow eu gold, so Most of the time, the partial pressure is a wise choice
3 This combination, the thief is not a stir stick feces. Thieves and DK is the possibility of playing as big, so do not hold chances to go deep behind enemy lines
4 thief refuses to set the fire already, a set pressure of the fire or to necessarily play each other to a large skills shaman as long as the defense limited the other side and disperse the treatment of both good, the thief is not lost on the outbreak of the death of three board
Talent is the conventional 10/0/31. The play dead, puncture of the injury 3, no robbery, full of dignity. The first glyph is still bleeding, Backstab, dance. Glyph is sensitive to large Big Three lock hose, blinding, prepared
The following is a combination of the experience of some mainstream:
1 RMP / Sa
Start one’s own illness thieves ran across stuffy priest, after boring to the other side if the thieves were holding one’s own DK, then hit the other one’s own thieves thieves, DK playing opposite the Master in the Master and one of the blood line of thieves across the lower set the fire call, smoke to go to the refrigerator / chapter / disappear / cloak and other skills, and then continue the partial pressure.’s own thieves thieves do not have to play each other too much pressure, you can only maximize the limit. Gouge, disarmed, stolen kidney is possible, the purpose of DK is the largest one’s own space to go SOLO other Master, the Master flash DK pull the other back, also set fire mage thief dead. each one of them out to see one’s own stress and suppress the other pastor position pastor to decide whether to set the fire. If you decide to play priest , then with a wave of smoke bombs away, or not to play, continue partial pressure. RMP is a strong point of the outbreak control or dual control after the outbreak, so long as the other outbreak, the partial pressure limit, the other side after the outbreak of points then set the fire. the whole focus of one’s own shaman to interrupt / control other Master, as long as the flashpoint RMP frequently interrupted, the Master General is unable to pay off two refrigerators fall.
2 thief Sa
Thieves try to start one’s own boring each other shaman, warlock hands while the thief died, the other thieves coming out one’s own hands when DK, DK continue to play warlock, one’s own hands the other thieves thieves, ideas above, aimed at the liberation of DK, and strangulation with a blind and other skills to the other shaman’s chapter, the focus of one’s own full control of the shaman / shaman to interrupt each other, treat each other to maximize the limit, DK pull to the left Warlock, Warlock sent away on the other side pull over to play,Tailoring, warlock low blood line is a thief also set fire death and if not hit warlock, set on fire with the thieves back to disappear / cloak and other skills, the second can be used in smoke bombs and other Shaman Warlock chapter can not be controlled / break in the case,Leman Russ Space, If the chapter is spent each shaman can also consider the quick turn a Bossa smoke filled as long as full suppression of Warlock, to ensure minimal DOTS, thieves dead side pressure is not great.
3 methods of X
This combination will usually invisible hands the Master, the other thieves in the past treatment of nausea, directly from the soldiers, DK remember to pull the soldiers jump left, hands a few seconds to maximize DPS, directly to the soldiers of the chapter to jump, jump out of the DK pull into the smoke to continue to fight, blind to the other treatment, then one’s own shaman to control / interrupt the other treatment. thieves dead broke to break out, basically a few seconds you can play soldier shield wall or the other priests of repression, and then continue the partial pressure, Thieves hit soldiers, DK playing opposite the Master,runescape cheats, and Master blood line to see the soldiers set fire to the target selection. the second wave of soldiers did not jump chapters, advance notice of one’s own shaman to interrupt each other to control treatment, and then smoke a wave of pressure fighters the formation of blood kill line and this combination can kill the Master, Master card, but to the low-temperature period, usually one’s own at this time DK will be very hurt to fight other fighters, so they still have to do a good defense.
4 Tactical X
Play the same basic tactics X, or to the main fighters, defense suppression warlock to do, unlike war, X-point is, Warlock short legs, you can find long-term suppression of kill points. Thieves can eat full DOTS directly Top off the cape, the liberation of one’s own pressure, so that one’s own shaman have more time for interrupt control.
4 die X
Hands set fire to the other thief died while DK, played ice dams and other skills are solid green, the partial pressure, thieves hit the other DK, one’s own DK fight the other mage, or thief blind to chapter, shaman opposite treatment to control the old interrupt routine, However, this combination treatment was transferred to one’s own possibility of fire, so the other DK out of the ice dam solid green when the fire can be set directly opposite to the Master to relieve stress. cold period in the Master or the other DK skills vacuum with a smoke bomb manufacturing kill and if the other DK’s own shaman intentions SOLO, then dragged the other one’s own Master DK and thieves will fight, in which case the three exchange good shaman to the corner to the other DK inner tube, the other deep-DK will not chase .
5 X euthanasia
Old routines, hands played each other DK skills directly to the fire the other warlock, the end of the other DK skills to turn back, then set fire to a small pressure, pressure is the partial pressure, or one’s own DK fight each other magicians, thieves hit the other one’s own DK, maximize limit each other DK, DK to one’s own to create a comfortable environment for SOLO. kill points in the other treatment options are control / interrupt, one’s own time with smoke eruptions. cape can be used in full DOTS was first used when
6 three board
As an occupying 10% of the rate of appearance of the combination, this combination is not loved by the majority of players. Fortunately, the three board does not restrain the thief died Sa
Hands to steal the kidney smoke soldiers, to maximize the damage, DK is still left to the soldiers pull out of the shield wall / protection is transferred to DK, warrior skills back end is still, one’s own black magic shaman to other DK, DK if the other party may cross chapter then the blind, to liberate the pressure start and if one’s own DK start a lot of pressure, and one’s own shaman has been the possibility to switch the fire, the DK pressure the other soldiers, thieves maximize one’s own limitations other DK, relying on smoke bombs to hit the other soldiers the pressure if the two waves of smoke did not kill each other even after the soldiers, thieves continue to limit DK, good defense and so the next wave of outbreak.’s own shaman pressure when dead inner tube to the other side can, through the card to view wave of anti-play. Remember, this combination will not disarm thieves promiscuity, must use the pressure when I heard that recently aired ESL, three boards like start to play DK protection, but as long as the hands play each other the pressure of the soldiers, DK limit less than it anyway, after all, a DK wants to SOLO shaman requires a certain period.
7 wild animal husbandry
Play the same basic RMP, but there is one difference is that the combination of long-term suppression of wild hair the other Germany to reduce the number of times, as long as the bark and play German wild chapter, the second wave of direct smoke away Germany is a wild a very easy thing and if one’s own pressure, then the other one’s own Master SOLO thieves, DK SOLO other wild to Germany, because Germany and other long-term fight wild DK DK will fight back is hurt, so let DK and Rogue enchant bit suppressed.’s own shaman priest still limit each other
8 X hunting war
Hands still playing soldiers, if one’s own DK start was beaten, put the other party to the pillar behind the band, forcing the other hunters chasing play, the soldiers shot the first time to transfer skills to the hunter, and then back to the soldiers. If you can Crimping Beastmaster hunter to play.’s own shaman control the other treatment, can easily lead to kill
9 dead hunting X
Play above, if the other party to fight both hunters and DK’s own shaman, the shaman running around the pillars, thieves hit the other DK, Hunter’s own DK playing each other by blood line came to kill point
10 Act dark magic X X X dark surgery
The reason together, it is because the play is basically the same. Start to choose a location other poor law hands, a skills transfer is the partial pressure or fire while the other, there is pressure to find one’s own columns, one’s own shaman the focus of any of the other legal systems, to maximize the limited time of each other, after several rounds set fire caused the kill. The combination of thieves can easily be hit, especially by fire on the wizard, can not afford to disperse, and no cloak, thieves station usually in the open space will be very dangerous, so full and paste it to other thieves, and more to ease the pressure with a chisel halo and if other treatment paid the big skills and position from the other dual legal system is far smoke can also choose to kill, but this case shaman to do interrupt each defense, thieves have opened and DK skills to ease the pressure. Remember that thieves hit this combination long distance and DK should not be double-charged several times, and do not deep-chase as long as can hit, play what is reasonable, if three seconds still lags behind, and immediately play back the nearest, remember not to deep chase. who has been a wave of deep chase away the possibility of one’s own three keep away from, avoid double fear / fear or drive to the three Vampiric Touch. as long as the stick on the way to the Department, the pressure on one’s own small, as long as the control or distance, one’s own pressure will be enormous.
11 Chicken Sa pain
This combination can not discuss the first section of this is because of the high rare combination, dress, will not many people play this combination the second is because this combination is no brain attached to a bird D or SS are likely to die of
12.DK mistress
This combination has rarely met with S9, but I still battle group met several times. Play is very simple, direct boring hands to play each other one treatment to another treatment, a few seconds you can play skills, one’s own shaman pressure the thieves back to limit each other DK, DK continue to suppress the other one’s own treatment, other treatment delivery skills can light a wave away. This combination, also posted a good thief died a treatment, the other skills out quickly, and shaman to one’s own do is to do their utmost to delay, if the intent of the other priests blue smoke, the dead priest pressing play. Overall, the thieves are not afraid of death Sa and mistresses, we match the 2900 team encountered several packages second wife did not lose. win easily.
13 dead Correctional animal husbandry / Sa
This combination met several times in the high segment, playing a very violent, often starting hands to play our DK is passive, then we switch to the shaman was a wave of death. Start one’s own teammates back, let the thieves try to steal the stuffy ride across disciplinary , hands the other DK, DK pay the other ice dam is solid green turn riding discipline, Knight opened immediately to disarm the fanatical wings, one’s own shaman stations must be insignificant, because the shaman was transferred to the fire at any time the possibility of one’s own DK start to do the defensive based, the other on the pressure back to the invincible knight DK, Knight away in the second wave and this combination, as long as the Cavaliers opened the wings, damage is very high, remember not to leave skills, can disarm the other knights and DK to relieve stress, as long as over the wings of time, pressure to reduce the chance of winning a lot higher. many dead directly to disciplinary punishment, animal husbandry and start riding suppressed to ease the pressure wave of this case is likely to take away one’s own shaman, so start of the defense is the key to victory.
Summarized in the following points play above, attach details:
1 hands with the soldiers to fight the soldiers, no soldiers to fight DK
2.DK pull left to run out of people who smoke bombs
3.DK group can start to ice / strangulation to go to the other treatment chapter and then the witchcraft / blind control to cause long
4 the other a partial pressure of playing skills or re-fire immediately, turn the fire or the partial pressure of the target determined by the distance
5 Never go chasing play, not hit immediately hit the nearest
6 restrictions thieves attack skills not only disarm Kidney Shot, Gouge and lock hose often wonders
7 If the thief or start one’s own DK is a continuous control, you can control access to the selection of immune decline or close to breaking point, when the pressure is minimal when one’s own
8 thieves and DK Do not cross out the anti-control skills, if one’s own shaman charged with the delivery, if the pay off may be premature to kill strong
9 dead set hot fat thief must choose in a smoke bomb, not decreasing halo lock or other treatment control, the otherwise partial pressure
10 thieves do not take their own feces when the stir stick, violence is absolutely necessary, but remember, the other thieves is very crisp, not can not be beat
Being summed up so much, 3DPS or a combination of slightly non-mainstream that I did not write in, until the players to dig their own
Tell me if more comments or suggestions, you can Replies exchange, no spray of brain weight
If the high-end players that I write too superficial to bypass, also requested the light spray
Citie for any level of the team, but all the personal space to play
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